Shipped Titles
Live Ops & Long-Running Titles
Real Boxing
Google Play: 4.5 / 5 · App Store: 4.8 / 5
- 60M+ downloads, 530K+ reviews
- Status: Live, Released November 2012
- Engine: Unreal Engine 3
- Role: Game Designer, Monetization Specialist
- Contribution: Systems, Gameplay, Economy & Content Design, Live Updates, Analytics Instrumentation
Gravity Rider
Google Play: 4.6 / 5 · App Store: 4.7 / 5
- 30M+ downloads, 210K+ reviews
- Status: Live, Released September 2018
- Engine: Fontes Engine
- Role: Game Designer, publishing team
- Contribution: FTUE Design, Dynamic Difficulty Adjustment, Player Segmentation
Unsolved
Google Play: 4.8 / 5 · App Store: 4.8 / 5
- 15M+ downloads, 480K+ reviews
- Status: Live, Released September 2020
- Engine: Spark Engine
- Role: Senior Game Designer Consultant
- Contribution: UX/feature design (Cloud Save), A/B Tests, Economy & Event Payloads recommendations.
Sunset Titles
GodFire: Rise of Prometheus
Google Play: 4 / 5 · App Store 4 / 5- 500k+ downloads
- Status: Sunset, Released 2014
- Engine: Unreal Engine 3
- Role: Game Designer, first role in the industry
- Contribution: Survival Mode design, Arena layouts & Cutscenes co-design), F2P conversion assessment
Mayhem Combat
Google Play: 4.6 / 5 · App Store: 4.7 / 5- 1M+ downloads, 10K+ reviews
- Status: Sunset, Released 2018
- Engine: Unreal Engine 4
- Role: Game Designer → Product Owner
- Contribution: FTUX & UI overhaul (D1 11% → 25%), Economy, Remote Config, sunset recommendation
Casual & Publishing
- ~3M downloads across the line
- Status: 19 titles published in 2019–2023
- Engine: Unity
- Role: Senior Game Designer, publishing team
- Contribution: Prototype evaluation, Core Mechanics & Controls, Difficulty Analytics and Level tuning, Product positioning, Live Ops tooling, R&D proposals
Personal Project
Proof of Concept
Zombie Kebab VR
- Genre: 3D Action Adventure / PvE
- Type: Horror Sim
- Engine: Unity (prototype), Unreal 5.8 (current build)
- Tools: Blender, Tilt Brush, Photoshop, Ableton
- Team: 3 (prototype)
- Role: Game designer
- Contribution: Game direction, VR interaction design, devlog and social content
Level Design
Scavenger Mandate
- Genre: 3D Action-Adventure / PvE
- Type: Blockout
- Engine: Unreal Engine 5
- Tools: JakubW's AGLS, Mariusz Jarotek's Mission System, UE Blueprints, Tilt Brush, Vegas Pro
- Playtests # 6
- Role: Level designer